Devlog June 2015

Hello everyone, here is the news from the front.

Gameplay prototype

This month of May I made a lot of progress on the gameplay prototypes. I am working on interactions with 3D objects, and I focus on investigation and exploration. The idea is to use the physical engine to manipulate objects, move them, and so on. Some puzzles will focus on this kind of manipulation. I may soon create a little video to illustrate this a bit. I also started the prototype on the graphic style. It’s less obvious, but I’m progressing anyway.

Otherwise here are some images of the graphic prototype, which I use to calibrate the objects.

See you soon,


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