Universal Device Preview 1.8 is Out!


Universal Device Preview 1.8 has been released on the asset store :)

Now with Safe Area simulation and automatic adaptation to better adapt your game to phones with notches !

Safe Area

That feature was asked by many customers, and I am glad to finally release that new version.
You can now directly preview the Safe Area within the editor, but also add a SafeArea layout to automatically adapt your game to them. The SafeArea component comes with unique adaptation constraints, to adapt your game how you need.

New logo, new name

The asset also have been renamed from MultiDevice Preview’ & Gallery to Universal Device Preview to better reflect its new feature set.

Get it now !

Version changes 1.8.0 – 17/10/2019

  • Asset name changed from ‘MultiDevice Preview’ & Gallery to ‘Universal Device Preview’. Folders and scripts have been renamed accordingly.
  • (NEW FEATURE) Safe area simulation
  • (NEW FEATURE) Safe area automatic adaptation layout
  • (NEW FEATURE) DeviceInfo API
  • Improved overall user experience
  • Backup/restore last preview pictures
  • Support of Unity 2019.3
  • New devices with images/notches
    • OnePlus 6
    • Apple iMac
    • Apple Macbook Pro
  • New devices presets (resolution only)
    • Lenovo TAB 2 A7-20
    • Lenovo TAB 2 A7-10
    • Asus Zenfone 5
    • Asus Zenfone 6
    • Honor 20
    • Honor 20 Pro
    • Honor 20 Lite

Upgrade Instructions from 1.7 to 1.8

Several files have been renamed in update 1.8. It is recommended to do a clean re-install by removing the asset folder before importing the update. Do not forget to backup your custom prefabs and MultiDevicePreviewConfig config file before doing so. Otherwise, follow the upgrade process described below:

  • Rename the AlmostEngine/MultiDevicePreview folder to AlmostEngine/UniversalDevicePreview
  • Rename the file Assets/Script/MultiDevicePreview.cs to Assets/Script/UniversalDevicePreview.cs
  • Rename the file Assets/MultiDevicePreviewConfig to Assets/UniversalDevicePreviewConfig
  • Rename the file Documentation/MultiDevicePreview.pdf to Documentation/UniversalDevicePreview.pdf

Devlog September 2019


Hello everyone, here’s news from the front.

After a month of August a little complicated where I could not work much, September has been very productive!

Version 0.5 in progress

As expected, I’m working hard on version 0.5 to have in the coming weeks a clean playable version, representative of the game experience. I seriously attacked the bugs, cleaned and improved some bad parts of the code, and improved several aspects of the design. When I finish the debug, I will move to level design. Thanks to some recent playtests I have many ideas to further improve the game and make it really fun.

By correcting inventory bugs, I took the opportunity to add a new feature: we can now manipulate scene objects directly from the inventory:

So, you can place objects more easily in the scene. Be like Indiana Jones!

Game story

I started reworking on the game story. I started with what I already wrote several years ago, at the beginning of Wild Mage Games. I wrote several new versions, I looked for better twists and climax. After selecting one of the versions, I started writing, and now I have a first draft that I like. I have already asked for some feedback on this story, which is rather positive. I started to integrate it into the game, but I continue to look for ways to improve it even more.

The initial pitch is very classic: you are an adventurer in a tavern looking for adventure, and you are told of an unknown dungeon not far from the tavern, which supposedly have a legendary treasure. But this dungeon has never been looted successfully …

In the process, I also did the intro of the game in text mode, which sets the tone before starting the adventure. You may have the opportunity to play it soon :)

Neverlooted Dungeon

This is the title of the game that I am developing. What do you think of this title? Do you find it catchy? What does he evoke you? Do you want to know more?

Almost Epic Adventures

Since I will soon have to set the name on Steam, I spent some time thinking about the final name of the series and the game.

As a reminder, my Goblin’s Week game and Neverlooted Dungeon are part of a saga that takes place in the same universe. They share many things: their stories are linked, always with a touch of humor, and their gameplay is very close. I also have several other projects for the future. It is with this in mind that I wish to group them under the same series.

The current title of the series is Almost Epic Adventures. I am attached to it and I have a hard time judging its qualities. Help me determine if it is appropriate: What do you think of the name Almost Epic Adventures as the name of the series? Do you find it catchy? What does he evoke you? Does it make you want to know more?

Send me your feedback, it will allow me to have a critical vision on my work :)

Tons of GIFs !

I started creating a presentation page on the site. It’s still very basic and need much improvements, but you can already see lots of animated GIFs and new images!

You can see it here: https://www.wildmagegames.com/traps

Join the Discord !!!

By the way, Wild Mage Games has had its Discord for a few weeks now! Discord is an online chat room. If you have discord, you can join me here: https://discord.gg/FpXESF7

Roadmap

If all goes well, in the next devlog I will announce the end (or almost) of version 0.5. Hopefully I’ll also have finished the Steam page, if possible a trailer, and I’ll be able to start showing off what I did for this game :)

See you soon,

Arnaud


Copyright © 2015-2019 - Arnaud Emilien. Wild Mage Games is a registered trademark property of Arnaud Emilien. All rights reserved.