The Dungeon’s Kitchen (again).
Latest Posts
- My Participation at Paris Games Week 2022 27 November 2022
- Paris Games Week Contest Winners 26 November 2022
- Devlog October 2022 23 October 2022
- Going to Paris Games Week 23 October 2022
- Halloween Special demo 14 October 2022
- Realms Deep 2022 17 September 2022
- Gloomy update 1 September 2022
- AG French Direct – Live & Announcement 6 May 2022
- Devlog December 2021 6 December 2021
- Games Made in France – Live 22 October 2021
Archives
- November 2022 (2)
- October 2022 (3)
- September 2022 (2)
- May 2022 (1)
- December 2021 (1)
- October 2021 (1)
- September 2021 (2)
- June 2021 (1)
- February 2021 (1)
- October 2020 (1)
- September 2020 (1)
- March 2020 (1)
- February 2020 (2)
- December 2019 (2)
- November 2019 (2)
- October 2019 (2)
- July 2019 (1)
- June 2019 (1)
- February 2019 (1)
- January 2019 (2)
- December 2018 (1)
- March 2018 (3)
- January 2018 (1)
- December 2017 (1)
- November 2017 (2)
- October 2017 (1)
- September 2017 (3)
- August 2017 (3)
- July 2017 (3)
- April 2017 (1)
- March 2017 (2)
- January 2017 (5)
- December 2016 (28)
- October 2016 (1)
- July 2016 (1)
- June 2016 (1)
- April 2016 (1)
- March 2016 (1)
- November 2015 (2)
- October 2015 (4)
- September 2015 (1)
- August 2015 (1)
- July 2015 (1)
- June 2015 (1)
- May 2015 (1)
- April 2015 (1)
This is the viewpoint of the kitchen I know. Maybe this is only a game of shadows that create the impression of dirt near the shelf of potions but I find this really cool. Maybe it could be used to alterate the wall aspect in some rooms. Typically near the fireplace, there could be some traces of soot. Just an idea.
I think it is the chandelier’s shadow. I still do not have any system to add such texture details, but since I will have to (for instance to add some clues to find secret doors) I will probably do it.