Devlog November 2019


Hello everyone, here’s news from the front.

It’s already December, time passes at a speed! I will never manage to keep my impossible deadlines. But it does not matter, a major step has been done, version 0.5 is over! A small bonus, the Black Friday sales have worked well, and my assets sales will allow me to continue this adventure a little!

Thanks to the playtesters

First of all, thanks to the testers of the month for their time and their feedback. Thanks especially to Maxime for all his feedback, whether on the game or his help for the logo, images, and the trailer. Thanks to Axel for his live playtests and feedback.

I already have enough feedback on the V0.5 so I do not need more players, but do not hesitate to ask if you want to participate in future alpha playtests. Warning, the game is not yet very well optimized, and you need a rather powerful pc.

Version 0.5 completed !!!

Finally! It took much longer than expected, but the result is really encouraging. I have corrected almost all the known bugs (although my super testers have already found tons of new ones), all the features are there, I corrected the systems that had some issues, such as translation and save, I optimized the use of resources. The game is playable from beginning to end, on more than 14 different levels, with more and more tricky traps.

Even if the testers are rather positive, there is still a lot of work to complete the game. There is no story yet, there are some game design issues, and some levels require a lot of improvement. In addition, all game systems work but everything need to work well in harmony, for example the potions, inventory, gold coins … testers know what I’m talking about.

I also need to polish several things, such as menus, visual effects, some 3D models, and all the little touches that will make it more pro.

The musics of the game are still temporary, they will be replaced by more adapted tracks, and maybe by musics composed for the game.

V0.5 is therefore a solid foundation on which I will gradually iterate to improve the content. Many exciting things are planned, some surprises, and I can not wait to let you play it!

Trailer Preview (work in progress!)

It is time to launch the Steam page, to really start the promotion of my game, so that it is sufficiently expected the day of its release and thus prevent an epic failure at launch. So I’m working on the logo, the images, the description, but also on the trailer!

I offer you to watch the latest working version of the trailer!

Warning: this is a working version. Ugly titles are temporary, and music transitions will be improved.

I would love to have your feedback, whether positive or negative, it’s for my own good!

I take this opportunity to thank all those who helped me and advised in the design of this trailer! Special mention to Maxime, Laurent, and Eric, who took a lot of time with me to discuss all this.

The adaptation of the music is in progress, it will be performed by Alexandre Sciré, who also composed the theme of the game.

Once the issues of this trailer are corrected, I will make a better montage, especially with pretty titles and maybe a little animation of the logo. I’ll share that with you when it’s ready!

Roadmap

Now that the v0.5 is done, the priority is to promote my game, with the creation of the Steam page. When it is done, I will promote the game, and I will start working on v0.6 to correct the issues found during playtests.

See you soon,

Arnaud


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