Devlog – December 2015 – March 2016

Hello everyone,

It’s been a while since the last newsletter, this is the time to catch up!

Gameplay demos

In January, after a few weeks breaking my head on level design, I decided to stop working on the entire dungeon and to focus on just one playable level, to make things easier and improve the gameplay. I did several small demos, containing more and more content and gameplay, to get a complete level close to what I would like to have in the final game. As usual, it took much longer than expected, but the result begins to be interesting.


I also began playtesting the game. Players feedbacks were rather positive and encouraging. A big thanks to them :). The tests also helped me to point some problems on which I am still working today, and qualities that I am trying to improve. For those to whom I promised to participate in the next sessions, be patient, I would like to improve the demo, it should not take too long. There are performance issues that I would like to solve because they harm the experience.


I also took the time to clean my code and revise its architecture. It was necessary for several reasons, the most important being creating a savegame system. Saving player’s progress is now possible and this will make the playtest less painful.

That’s all for this time, I will try to give news more often,
See you soon,


Devlog October-November 2015

Hello everyone!

As I said last week, this month I finally finished the announcement page of the game. After some communication time, I can now work again on the gameplay and on the game experience, including Exploration, Investigation, and Infiltration.

I need your opinion

I did not have much feedback on the announcement page, so feel free to tell me what you think (especially if you think it is bad and you do not want to say it, it is important to tell me what you dislike so I can improve it).

New Video

Here are two new videos:

Walking in corridors:

Physical Traps:


See you soon,


Announcing my game: Almost Epic Adventures – The Goblin’s Week !

Finally! After months of hard work, I am proud to announce to you that a presentation page of my game is now available! Discover it HERE!

Share the page

If you like the game concept, do not hesitate to share the page link, to speak about it, to make it known as much as possible! Thanks!

Give your opinion

Say me what you think about the concept. Are the page and the concept sexy enough? Do you encounter any technical or display problems? Do you have any suggestions?

Devlog October 2015

Hello everyone, here is the news from the front.

Art Style

This month, I worked a lot on the graphic prototype. I worked on 3D models, researching their art style, colors and textures. I also worked on the dungeon architecture, walls, vaults and archs. I am late and did not finish yet the announce page of the game, but it should be done very soon.


New website style

If you go on the website, you will see that I did a totally new skin. Do not hesitate to let some comments, and please report any problems you may encounter.

See you soon,


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