Devlog September 2015


Hello everyone, here is the news from the front.

Prototyping

This month a lot of prototyping gameplay and graphics. I worked especially on the physical traps, of which here is a video:

For the images of the graphic prototype it will be necessary to wait a little more.

Announce page incoming

I also started working on a game announcement webpage, to describe the concept and want to learn more. If you are interested in previewing it and giving advice for its improvement, do not hesitate to tell me.

Roadmap

My priority now is to finish this presentation page. For that I need to finish the graphic prototype to be able to take screenshots and make a teaser video that will be added to the page.

See you soon,
Arnaud


Devlog August 2015


Hello everyone, here is the news from the front.

This month, I worked mainly on things that are not seen. I especially cleaned up code and spent a lot of time writing the game’s story.

New gameplay prototype video

Here is a new video of the gameplay prototype:

It is primarily a video to show the interactions with the environment. The rest (graphics, audio) is not representative.

Good viewing, and do not hesitate to leave a comment.

See you soon,

Arnaud


Devlog July 2015


Hello everyone, here is the news from the front.

Gameplay prototype video

This month was fairly light in the progress of the project (holidays, heat wave …). I still made a video of the gameplay prototype:

Good viewing, and do not hesitate to leave a comment.

See you soon,

Arnaud


Devlog June 2015


Hello everyone, here is the news from the front.

Gameplay prototype

This month of May I made a lot of progress on the gameplay prototypes. I am working on interactions with 3D objects, and I focus on investigation and exploration. The idea is to use the physical engine to manipulate objects, move them, and so on. Some puzzles will focus on this kind of manipulation. I may soon create a little video to illustrate this a bit. I also started the prototype on the graphic style. It’s less obvious, but I’m progressing anyway.

Otherwise here are some images of the graphic prototype, which I use to calibrate the objects.

See you soon,

Arnaud.


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