As I said last week, this month I finally finished the announcement page of the game. After some communication time, I can now work again on the gameplay and on the game experience, including Exploration, Investigation, and Infiltration.
I need your opinion
I did not have much feedback on the announcement page, so feel free to tell me what you think (especially if you think it is bad and you do not want to say it, it is important to tell me what you dislike so I can improve it).
This month, I worked a lot on the graphic prototype. I worked on 3D models, researching their art style, colors and textures. I also worked on the dungeon architecture, walls, vaults and archs. I am late and did not finish yet the announce page of the game, but it should be done very soon.
New website style
If you go on the website, you will see that I did a totally new skin. Do not hesitate to let some comments, and please report any problems you may encounter.
This month a lot of prototyping gameplay and graphics. I worked especially on the physical traps, of which here is a video:
For the images of the graphic prototype it will be necessary to wait a little more.
Announce page incoming
I also started working on a game announcement webpage, to describe the concept and want to learn more. If you are interested in previewing it and giving advice for its improvement, do not hesitate to tell me.
My priority now is to finish this presentation page. For that I need to finish the graphic prototype to be able to take screenshots and make a teaser video that will be added to the page.
This month of May I made a lot of progress on the gameplay prototypes. I am working on interactions with 3D objects, and I focus on investigation and exploration. The idea is to use the physical engine to manipulate objects, move them, and so on. Some puzzles will focus on this kind of manipulation. I may soon create a little video to illustrate this a bit. I also started the prototype on the graphic style. It’s less obvious, but I’m progressing anyway.
Otherwise here are some images of the graphic prototype, which I use to calibrate the objects.