Paris Games Week Contest Winners

During the Paris Games Week, I had organized a contest, mainly for the visitors of the booth, with several ways to participate, to try to win a game key.

Feedback on Gleam.io

It was the first time that I used the “Gleam.io” service to organize a contest, I wanted to offer players several ways to participate (newsletter, twitter, discord, play the demo) in order to encourage them to participate in the community and play the game, not just collect email addresses.

It seems that this service actually suffers from a rather bad reputation among players because it is often used for contests without much interest requiring excessive amounts of actions. For my part, I have made sure that the requested actions are simple and non-binding. I encountered a problem with players unable to validate their playing time. Finally, re-playing the game for a few minutes seemed to solve the problem.

The service ran pretty smoothly and I was happy with the easy way to participate with several ways.

Too many bots!

My biggest issue was that a large part of the participants were actually bots or accounts specialized in entering online contests to resell game keys. Many entries were already marked as fraudulent, but I spent a lot of time checking myself to validate and flush out even more bots, to ensure that the winners are most likely real players interested in the game.

Winners

Congratulations to the winners:
– Truite S
– Yanou T
– Lucius L
– Jordan C
– Rabuel M

I have already sent them a game key, I hope you they real human beings interested in the game and they will play it when it’s released!

Devlog October 2022

Hello everyone, here is the news from the front!

The development continues to progress well and its end is fast approaching.

Getting some visibility

It is with great pleasure that I discovered a few weeks ago a video of Neverlooted Dungeon by the youtuber Splatter Cat Gaming. His extremely positive video has already reached 140K views and brought a huge gain in visibility to the game. A big thanks to him! You can watch this video on youtube:

Thanks to all these events and highlights, Neverlooted Dungeon is starting to get some attention. I hope to be able to continue with such a good dynamic until the release of the game.

Seasonal Events and Conventions

Making Neverlooted Dungeon known and living is a lot of work.

After the participation to Realms Deeps 2022, I recently published a new Halloween demo for Halloween Season. Have you tried it yet? Quick, it’s only temporary!

In will also be part of Paris Games Week 2022 to present Neverlooted Dungeon with a demo stand! There will be keys to win too!

Gloomy Style

I continued to tweak the new graphical style and I’m very happy with this new direction. The immersion has been greatly improved. This style also seems to be much more attractive for new players, it seems that the previous style was quite problematic for part of the target audience.

Level Design

About level design, levels 4, 5 are now completed. Level 6 is nearly done but still needs some tweaking. A first version of level 7 has already been completed. Level 8, the final level, is still under construction.

Game Features

All planned major features are done and working. Swimming and water physics is extremely satisfying, fire propagation and explosives brings a lot of fun, new magic items and wands provides great tools for overcoming dangers.

Roadmap

The game is already in a good state of polish. Hundreds of people have already played the demo, I regularly receive and fix bugs, the game is already stable and optimized. There will still be some things to implement until release, such as controller support, but the majority of the content is already there and is functional.

Like last year, this back-to-school season has been very busy with events and communication to introduce the game. As a result, the project has slowed down a bit in recent weeks. On my return from the Paris Games Week I should attack the final stretch of development. I know I tend to underestimate the remaining work, and I’m really looking forward to finally finishing the game’s final cutcene; It will really relieve me to know that a playable and almost polished version of the game is done, and that it only remains to improve it.

See you very soon,

Arnaud.

Going to Paris Games Week


I am proud to announce that Neverlooted Dungeon has been selected to be part of the Jeux Made In France panel for Paris Games Week.

Paris Games Week is the biggest video game convention in France, which will take place at the Parc des expositions Porte de Versailles, in Paris, from November 2 to 6, 2022.

I will hold a game stand for the duration of the event with a playable demo, along with other games from Jeux Made In France. For the occasion, I prepared a short version of the demo to give a good overview of the game while being more adapted to the conditions of the event. This is the first time that I participate in a physical event, I hope it will go well.

If you go to the Paris Games Week, come and say hello. I will hold a contest so that visitors can win some Steam keys for the game.

More info on https://www.parisgamesweek.com and https://www.parisgamesweek.com/Actualites/Les-actus-PGW/L-espace-jeux-Made-in-France

Halloween Special demo


Like last year, the Neverlooted Dungeon demo is getting Halloween colors.

For a limited time, October 14 through November 2, go ghost hunting, candy hunting, pumpkin crafting, and discover a unique new area created just for the occasion.

-> Try the Demo!

Realms Deep 2022

Neverlooted Dungeon was proud to be selected for the Realms Deep festival 2022, an online video game festival organized by 3D Realms. The game will be featured during the Extended Showcase along with other popular upcoming and released games.

Watch the replay here:

Gloomy update

Hello Adventurers, here is the news from the front.

I hope you are doing well, and that you had a good summer! Neverlooted Dungeon is progressing well, it’s even almost finished, phew! Well, there’s always more work to do than you think, so I wouldn’t venture to give a release date. But we are there, soon!

I have a lot of things to tell you, and rather than making a gigantic message, I’m going to tell you things in several times. Today, I would especially like to tell you about a big change: the graphic style.

Graphic style update

Lately, I’ve been thinking a lot about the graphic style, and after many tries I decided to change the style of Neverlooted Dungeon for a slightly more detailed style, that drastically increased the immersion provided by the game. My goal is to add a bit more depth with textures, while keeping the design clean and stylish.

Gloomy trailer update

I invite you to watch the new trailer, and tell me what you think of this new style! Along with showing off the new style, you’ll also see new levels and magic items!

Gloomy demo update

I also updated the demo, I invite you to play its new version to see how this new style feels while playing the game. Hope you like it, please tell me what you think!

Try the Demo!

See you very soon for more devlogs that will present the new features (fire propagation, water swimming & physics, magic items) and give a preview of the new levels of the game.

Arnaud.

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